Sylvanna’s Rig – (Maya)

Software used: Sylvana’s Rig 3D Rig During my VFX postsecondary course at George Brown College in 2023, I had an assignment to create a character rig. To achieve this, I used Autodesk Maya’s HumanIK to create the rig, adding extra controls for better movement and features such as squash and stretch. The advantage of using […]

Flag Simulation

Procedural animation of a flag being hanged on a castle.
Piece made during my postgraduate course using Houdini, Maya, Arnold, Photoshop and Houdini.

The Last Sunset of Love

Click here to watch the trailer Software used: The Last Sunset of Love VFX Supervisor & Compositor “The Last Sunset of Love” was a web series project I joined while studying at George Brown College, where I participated as a VFX Supervisor and Compositor for one of the episodes. Ilia directed and wrote this episode. […]

Suspiria (1977) in Unreal Engine 5

Software used: Suspiria (1977) in Unreal Engine 5 3D Generalist, Environment Artist As part of my VFX Postgraduate course at George Brown College, I was given the assignment to recreate a scene from any movie using Unreal Engine. I chose to experiment with Metahuman and Unreal Engine 5 by recreating the iconic ballet school’s main […]

Canica Azul

Software used: Maya Logo Substance Painter Logo Canica Azul Studio – Farmees 3D Modeler, Texture Artist & Rigger I carried out a series of tasks related to 3D design using Autodesk Maya for Canica Azul, dividing it into two parts: first, as an object (props) creator, and later, as a character clothing rigger. My contribution […]

Triplicata (VR Shortfilm)

Software used: Triplicata Creator From January 2019 to February 2022, I worked on a VR short film called Triplicata as my thesis project for my bachelor’s degree at DaVinci Multimedia School. The film’s goal was to explore virtual reality as a powerful narrative tool, combining elements of theatrical staging and traditional cinema with the unique […]

Donde Yace La Oscuridad

Donde Yace la Oscuridad is a 2022 shortfilm, directed by Joaquin Gori, in which Francisco worked as a VFX Artist and Compositor.

Mental Mastery VR

Click here to learn more Software used: Mental Mastery Labs Inc. 3D Artist & Video Editor Mental Mastery Labs Inc, founded by Andrew Wang and Jens Zalzala,  is a company dedicated to developing a virtual reality (VR) application to help users overcome traumas or phobias. The application achieves this by immersing users in exemplary situations […]

1V1

Software used: 1V1 Football Video Editor I was commissioned to design a 3D logo and edit a video ad for “1v1 Football,” a football camp hosted by Manuel Aparicio. Although the camp ultimately didn’t take place, the ads were fully completed. The project resulted in two versions of the ad: one incorporating CG props and […]

Suize Productions

Software used: Suize Productions Graphic Designer/Animator As a member of the project’s initial team, I was tasked with advising Lucas Allegroni and Damián Firpo on how to conduct livestreaming on various digital platforms, as well as video editing and photographic montages for use on social media. At that time, the original idea for the project […]