Bloody Bar

Bloody Bar is a 3D Environment created for the purpose of practicing visual storytelling making it from the ground up.

Artstation post

For my final thesis project in the VFX postgraduate course, I completed three works using Unreal Engine, each more advanced than the previous one.

While the previous work, Coffee Evening, involved experimenting with Unreal Engine 5, which was new to me at the time, the second project, Electric Shore, focused on experimenting with particles and effects, incorporating models created by me, this third work was centered on telling a story through the environment, creating it from scratch.
Both the design of the bar, as well as the textures and effects, were created by me in this final stage of the project.

Bloody Bar tells a short story about how a bar inside a submarine is attacked by pirates that seek what was inside the safe behind the bar, or did they?…

Part of the thesis process was achieving a sense of discomfort through the environment storytelling.

Design process

I started by designing the bar on paper by looking at references online, and then I started creating and laying out all the 3D assets on a plane to calculate space, which is extremely important for environments properly.

The models were made in Autodesk Maya, textured with Substance Painter and Photoshop, and then integrated into Unreal Engine, where I added effects such as lights and smoke, and created the complete sequence for rendering.

Unreal Engine Integration

Once all models were modelled and textured, I imported all the assets to Unreal Engine 5 and created all the corresponding materials.

I also made sure to position the assets in the same place as the original 3D layout while making some tweaks and changes in the way.

I’ve worked on other environments as part of this very same project.
You can check them out here: